topical media & game development
graphic-o3d-samples-o3djs-error.js / js
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@fileoverview This file contains various error handing functions for o3d.
o3djs.provide('o3djs.error');
A Module with various error handing functions.
This module is for helping to manage the client's error callback.
Because you can not read the current callback on the client we wrap it with
these utilities which track the last callback added so as long as you use
o3djs.error.setErrorHandler(client, callback) instead of
client.setErrorCallback you'll be able to get and restore the error callback
when you need to.
@namespace
o3djs.error = o3djs.error || {};
A map of error callbacks by client.
@private
@type {!Array.<function(string): void>}
o3djs.error.callbacks_ = [];
Sets the error handler on a client to a handler that manages the client's
error callback.
displays an alert on the first error.
parameter: {!o3d.Client} client The client object of the plugin.
parameter: {function(string): void} callback The callack to use, null to clear.
returns: {function(string): void} the previous error callback for this client.
o3djs.error.setErrorHandler = function(client, callback) {
var clientId = client.clientId;
var old_callback = o3djs.error.callbacks_[clientId];
if (callback) {
client.setErrorCallback(callback);
} else {
client.clearErrorCallback();
}
o3djs.error.callbacks_[clientId] = callback;
return old_callback;
};
Sets a default error handler on the client.
The default error handler displays an alert on the first error encountered.
parameter: {!o3d.Client} client The client object of the plugin.
o3djs.error.setDefaultErrorHandler = function(client) {
o3djs.error.setErrorHandler(
client,
function(msg) {
// Clear the error callback. Otherwise if the callback is happening
// during rendering it's possible the user will not be able to
// get out of an infinite loop of alerts.
o3djs.error.setErrorHandler(client, null);
alert('ERROR: ' + msg);
});
};
Creates an ErrorCollector.
parameter: {!o3d.Client} client The client object of the plugin.
returns: {!o3djs.error.ErrorCollector} The created error collector.
o3djs.error.createErrorCollector = function(client) {
return new o3djs.error.ErrorCollector(client);
};
An ErrorCollector takes over the client error callback and continues
to collect errors until ErrorCollector.finish() is called.
@constructor
parameter: {!o3d.Client} client The client object of the plugin.
o3djs.error.ErrorCollector = function(client) {
var that = this;
this.client_ = client;
The collected errors.
@type {!Array.<number>}
this.errors = [];
this.oldCallback_ = o3djs.error.setErrorHandler(client, function(msg) {
that.errors_.push(msg);
});
};
Stops the ErrorCollector from collecting errors and restores the previous
error callback.
o3djs.error.ErrorCollector.prototype.finish = function() {
o3djs.error.setErrorHandler(this.client_, this.oldCallack_);
};
(C) Æliens
20/2/2008
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