topical media & game development

talk show tell print

lib-game-delta3d-demos-fireFighter-vehicleactor.cpp / cpp



  /* -*-c++-*-
   * Delta3D Open Source Game and Simulation Engine
   * Copyright (C) 2006, Alion Science and Technology, BMH Operation
   *
   * This library is free software; you can redistribute it and/or modify it under
   * the terms of the GNU Lesser General Public License as published by the Free
   * Software Foundation; either version 2.1 of the License, or (at your option)
   * any later version.
   *
   * This library is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
   * details.
   *
   * You should have received a copy of the GNU Lesser General Public License
   * along with this library; if not, write to the Free Software Foundation, Inc.,
   * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
   *
   * William E. Johnson II
   */
  
  include <fireFighter/vehicleactor.h>
  include <dtDAL/enginepropertytypes.h>
  include <dtDAL/actorproxyicon.h>
  include <dtCore/object.h>
  
  
/////////////////////////////////////////////////

VehicleActorProxy::VehicleActorProxy() { } VehicleActorProxy::~VehicleActorProxy() { } void VehicleActorProxy::BuildPropertyMap() { dtGame::GameActorProxy::BuildPropertyMap(); VehicleActor& va = static_cast<VehicleActor&>(GetGameActor()); AddProperty(new dtDAL::EnumActorProperty<VehicleActor::CoordSys>("CoordinateSystem", "CoordinateSystem", dtDAL::MakeFunctor(va, &VehicleActor::SetCoordSys), dtDAL::MakeFunctorRet(va, &VehicleActor::GetCoordSys), "Sets the coordinate system")); } void VehicleActorProxy::BuildInvokables() { dtGame::GameActorProxy::BuildInvokables(); } dtDAL::ActorProxyIcon* VehicleActorProxy::GetBillBoardIcon() { if (!mBillBoardIcon.valid()) { mBillBoardIcon = new dtDAL::ActorProxyIcon(dtDAL::ActorProxyIcon::IMAGE_BILLBOARD_STATICMESH); } return mBillBoardIcon.get(); }
/////////////////////////////////////////////////

IMPLEMENT_ENUM(VehicleActor::CoordSys); VehicleActor::CoordSys VehicleActor::CoordSys::SYS_ABS("ABS"); VehicleActor::CoordSys VehicleActor::CoordSys::SYS_REL("REL"); VehicleActor::VehicleActor(dtGame::GameActorProxy &proxy) : dtGame::GameActor(proxy) , mEngineRunning(true) , mCoordSys(&VehicleActor::CoordSys::SYS_REL) { } VehicleActor::~VehicleActor() { } void VehicleActor::StartEngines() { mEngineRunning = true; } void VehicleActor::ShutDownEngines() { mEngineRunning = false; } void VehicleActor::SetCoordSys(VehicleActor::CoordSys& sys) { mCoordSys = &sys; } VehicleActor::CoordSys& VehicleActor::GetCoordSys() { return *mCoordSys; }


(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.