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lib-game-delta3d-sdk-examples-testClient-clientmessageprocessor.cpp / cpp



  /* -*-c++-*-
   * testClient - This source file (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2005-2008, Alion Science and Technology Corporation
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   *
author: Pjotr van Amerongen */
include <clientmessageprocessor.h> ClientMessageProcessor::ClientMessageProcessor() : dtGame::DefaultMessageProcessor("ClientMessageProcessor") { SetName("ClientMessageProcessor"); } ClientMessageProcessor::~ClientMessageProcessor() { } void ClientMessageProcessor::ProcessMessage(const dtGame::Message& msg) { if (GetGameManager() == NULL) { LOG_ERROR("This component is not assigned to a GameManager, but received a message. It will be ignored."); return; } if (msg.GetDestination() != NULL && GetGameManager()->GetMachineInfo() != *msg.GetDestination()) { LOG_DEBUG("Received message has a destination set to a different GameManager than this one. It will be ignored."); } if (msg.GetSource() != GetGameManager()->GetMachineInfo()) { LOG_INFO(msg.GetMessageType().GetName() + " message received from: " + msg.GetSource().GetName() + " [" + msg.GetSource().GetHostName() + "]"); } if (msg.GetMessageType() == dtGame::MessageType::NETCLIENT_NOTIFY_DISCONNECT || msg.GetMessageType() == dtGame::MessageType::NETCLIENT_REQUEST_CONNECTION || msg.GetMessageType() == dtGame::MessageType::NETSERVER_ACCEPT_CONNECTION || msg.GetMessageType() == dtGame::MessageType::NETSERVER_REJECT_CONNECTION || msg.GetMessageType() == dtGame::MessageType::INFO_CLIENT_CONNECTED) { // These messages will be automatically processed by NetworkComponent } else { DefaultMessageProcessor::ProcessMessage(msg); } }


(C) Æliens 04/09/2009

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