/* -*-c++-*- * testEchoServer - testechoserver (.h & .cpp) - Using 'The MIT License' * Copyright (C) 2007, MOVES Institute * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * Pjotr van Amerongen */ #include "testechoserver.h" #include #include #include #include ////////////////////////////////////////////////////////////////////////// IMPLEMENT_ENUM(AppException); AppException AppException::INIT_ERROR("INIT_ERROR"); ////////////////////////////////////////////////////////////////////////// EchoServer::EchoServer() : dtABC::Application("config.xml") { SetName("EchoServer"); } ////////////////////////////////////////////////////////////////////////// EchoServer::~EchoServer() { Quit(); } ////////////////////////////////////////////////////////////////////////// void EchoServer::Config() { dtABC::Application::Config(); dtABC::Application::GetWindow()->SetWindowTitle("testServer"); mServerGM = new dtGame::GameManager(*GetScene()); mServerGM->GetMachineInfo().SetName("EchoServer"); mServerComp = new dtNetGM::ServerNetworkComponent("EchoNetwork", 1, "echoserver.log"); mServerGM->AddComponent(*mServerComp, dtGame::GameManager::ComponentPriority::HIGHER); mEchoMessageProcessor = new EchoMessageProcessor(); mServerGM->AddComponent(*mEchoMessageProcessor, dtGame::GameManager::ComponentPriority::HIGHEST); bool bServer = mServerComp->SetupServer(5555); if (!bServer) { throw dtUtil::Exception(AppException::INIT_ERROR, "\nError setting up server!!", __FILE__, __LINE__); } else { std::cout << "\nServer running on port 5555\n"; } } void EchoServer::Quit() { //shutdown the networking mServerComp->ShutdownNetwork(); Application::Quit(); }