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lib-game-delta3d-sdk-examples-testEchoServer-testechoserver.cpp / cpp



  /* -*-c++-*-
   * testEchoServer - testechoserver (.h & .cpp) - Using 'The MIT License'
   * Copyright (C) 2007, MOVES Institute
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   * THE SOFTWARE.
   *
   *  Pjotr van Amerongen
   */
  
  include <testechoserver.h>
  include <dtGame/gamemanager.h>
  include <dtCore/deltawin.h>
  include <dtNetGM/servernetworkcomponent.h>
  
  include <iostream>
  
  
////////////////////////////////////////////////////////////////////

IMPLEMENT_ENUM(AppException); AppException AppException::INIT_ERROR("INIT_ERROR");
////////////////////////////////////////////////////////////////////

EchoServer::EchoServer() : dtABC::Application("config.xml") { SetName("EchoServer"); }
////////////////////////////////////////////////////////////////////

EchoServer::~EchoServer() { Quit(); }
////////////////////////////////////////////////////////////////////

void EchoServer::Config() { dtABC::Application::Config(); dtABC::Application::GetWindow()->SetWindowTitle("testServer"); mServerGM = new dtGame::GameManager(*GetScene()); mServerGM->GetMachineInfo().SetName("EchoServer"); mServerComp = new dtNetGM::ServerNetworkComponent("EchoNetwork", 1, "echoserver.log"); mServerGM->AddComponent(*mServerComp, dtGame::GameManager::ComponentPriority::HIGHER); mEchoMessageProcessor = new EchoMessageProcessor(); mServerGM->AddComponent(*mEchoMessageProcessor, dtGame::GameManager::ComponentPriority::HIGHEST); bool bServer = mServerComp->SetupServer(5555); if (!bServer) { throw dtUtil::Exception(AppException::INIT_ERROR, "\nError setting up server!!", __FILE__, __LINE__); } else { std::cout << "\nServer running on port 5555\n"; } } void EchoServer::Quit() { //shutdown the networking mServerComp->ShutdownNetwork(); Application::Quit(); }


(C) Æliens 04/09/2009

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