topical media & game development
lib-game-delta3d-sdk-examples-testEchoServer-testechoserver.cpp / cpp
/* -*-c++-*-
* testEchoServer - testechoserver (.h & .cpp) - Using 'The MIT License'
* Copyright (C) 2007, MOVES Institute
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* Pjotr van Amerongen
*/
include <testechoserver.h>
include <dtGame/gamemanager.h>
include <dtCore/deltawin.h>
include <dtNetGM/servernetworkcomponent.h>
include <iostream>
////////////////////////////////////////////////////////////////////
IMPLEMENT_ENUM(AppException);
AppException AppException::INIT_ERROR("INIT_ERROR");
////////////////////////////////////////////////////////////////////
EchoServer::EchoServer()
: dtABC::Application("config.xml")
{
SetName("EchoServer");
}
////////////////////////////////////////////////////////////////////
EchoServer::~EchoServer()
{
Quit();
}
////////////////////////////////////////////////////////////////////
void EchoServer::Config()
{
dtABC::Application::Config();
dtABC::Application::GetWindow()->SetWindowTitle("testServer");
mServerGM = new dtGame::GameManager(*GetScene());
mServerGM->GetMachineInfo().SetName("EchoServer");
mServerComp = new dtNetGM::ServerNetworkComponent("EchoNetwork", 1, "echoserver.log");
mServerGM->AddComponent(*mServerComp, dtGame::GameManager::ComponentPriority::HIGHER);
mEchoMessageProcessor = new EchoMessageProcessor();
mServerGM->AddComponent(*mEchoMessageProcessor, dtGame::GameManager::ComponentPriority::HIGHEST);
bool bServer = mServerComp->SetupServer(5555);
if (!bServer)
{
throw dtUtil::Exception(AppException::INIT_ERROR, "\nError setting up server!!", __FILE__, __LINE__);
}
else
{
std::cout << "\nServer running on port 5555\n";
}
}
void EchoServer::Quit()
{
//shutdown the networking
mServerComp->ShutdownNetwork();
Application::Quit();
}
(C) Æliens
04/09/2009
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