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lib-game-delta3d-sdk-examples-testTerrain-readme.txt / txt



  

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# # # Delta3D Examples: testTerrain # # #

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Uses modules: dtCore, dtABC, dtUtil, dtTerrain Purpose ------- To demonstrate the dtTerrain terrain engine. This application uses source Digital Terrain Eleveation Data (DTED) at runtime to procedurally create triangles represting a given latitude and longitude. The SOARX rendering algorithm is used to minimize the numbers of triangles drawn per frame. Command Line Options -------------------- --dted <level> <latitude> <longitude> Sets the DTED level and starting latitude and longitude --enable-vegetation Enables the placement of LCC vegetation --geo <geopath> Sets file for geospecific data --geodrape <path> Sets file for geospecific drape texture across the terrain -c <cachepath> Sets the cache path -h or --help Displays command line options -r <resourcepath> Sets the resource path With no options, the following values are set by default: --dted 0 36.96 -121.96 -c cache -r dted/level0 Note: If you enable-vegetation by default this program uses models from our 3D Asset Library: Vegetation. You can find the models here: http://sourceforge.net/projects/delta3d Controls -------- + / - - Increase/decrease threshold [ / ] - Increase/decrease detail Left - Turn left Right - Turn right Up - Look up Down - Look down ShftUp - Move up ShftDn - Move down Enter - Display next statistic W - Move forward. A - Move backward. Space - Toggle wireframe view.


(C) Æliens 04/09/2009

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