topical media & game development
lib-game-delta3d-sdk-examples-testTerrain-readme.txt / txt
##############################
# #
# Delta3D Examples: testTerrain #
# #
##############################
Uses modules: dtCore, dtABC, dtUtil, dtTerrain
Purpose
-------
To demonstrate the dtTerrain terrain engine. This application uses
source Digital Terrain Eleveation Data (DTED) at runtime to procedurally
create triangles represting a given latitude and longitude. The SOARX
rendering algorithm is used to minimize the numbers of triangles drawn
per frame.
Command Line Options
--------------------
--dted <level> <latitude> <longitude> Sets the DTED level and starting
latitude and longitude
--enable-vegetation Enables the placement of LCC
vegetation
--geo <geopath> Sets file for geospecific data
--geodrape <path> Sets file for geospecific drape texture across the terrain
-c <cachepath> Sets the cache path
-h or --help Displays command line options
-r <resourcepath> Sets the resource path
With no options, the following values are set by default:
--dted 0 36.96 -121.96
-c cache
-r dted/level0
Note: If you enable-vegetation by default this program uses models from our
3D Asset Library: Vegetation. You can find the models here:
http://sourceforge.net/projects/delta3d
Controls
--------
+ / - - Increase/decrease threshold
[ / ] - Increase/decrease detail
Left - Turn left
Right - Turn right
Up - Look up
Down - Look down
ShftUp - Move up
ShftDn - Move down
Enter - Display next statistic
W - Move forward.
A - Move backward.
Space - Toggle wireframe view.
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.