/* -*-c++-*- * Delta3D Open Source Game and Simulation Engine * Copyright (C) 2006, Alion Science and Technology, BMH Operation * * This library is free software; you can redistribute it and/or modify it under * the terms of the GNU Lesser General Public License as published by the Free * Software Foundation; either version 2.1 of the License, or (at your option) * any later version. * * This library is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public License * along with this library; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * William E. Johnson II */ #ifndef DELTA_FIRE_FIGHTER_GAME_ENTRY_POINT #define DELTA_FIRE_FIGHTER_GAME_ENTRY_POINT #include #include #include namespace dtLMS { class LmsComponent; } class FIRE_FIGHTER_EXPORT FireFighterGameEntryPoint : public dtGame::GameEntryPoint { public: /// Constructor FireFighterGameEntryPoint(); /** * Called to initialize the game application. * @param app the current application */ virtual void Initialize(dtGame::GameApplication& app, int argc, char **argv); /** * Called after all startup related code is run. * @param app the current application */ virtual void OnStartup(dtGame::GameApplication& app); /** * Called when it is time to shut'r down * @param The gm to shut down */ virtual void OnShutdown(dtGame::GameApplication& app); protected: /// Destructor virtual ~FireFighterGameEntryPoint(); private: bool mUseLMS; dtCore::RefPtr mLmsComponent; }; #endif