event routing


  
  ROUTE Clock2.fraction_changed TO TARGET_HIT_ME_BLAST_SHAPE.set_fraction
  ROUTE TARGET_HIT_ME_BLAST_SHAPE.value_changed TO TARGET_HIT_ME.set_translation
  
  ROUTE TARGETSPEED.fraction_changed TO TARGETPATH.set_fraction
  ROUTE TARGETPATH.value_changed TO TARGET_ANIMATION01.set_translation
  ROUTE TARGETPATH.value_changed TO TARGET_HIT_ME_MOVER.set_translation
  
  ROUTE TARGET_HITTER.enterTime TO TARGET_DIE_CLOCK.set_startTime
  ROUTE TARGET_DIE_CLOCK.fraction_changed TO TARGET_DIE_PATH.set_fraction
  ROUTE TARGET_DIE_PATH.value_changed TO TARGET_HIT_ME_MOVER.set_translation
  ROUTE TARGET_DIE_PATH.value_changed TO TARGET.set_translation
  
  } ## End of PROTO