event routing
ROUTE Clock2.fraction_changed TO TARGET_HIT_ME_BLAST_SHAPE.set_fraction
ROUTE TARGET_HIT_ME_BLAST_SHAPE.value_changed TO TARGET_HIT_ME.set_translation
ROUTE TARGETSPEED.fraction_changed TO TARGETPATH.set_fraction
ROUTE TARGETPATH.value_changed TO TARGET_ANIMATION01.set_translation
ROUTE TARGETPATH.value_changed TO TARGET_HIT_ME_MOVER.set_translation
ROUTE TARGET_HITTER.enterTime TO TARGET_DIE_CLOCK.set_startTime
ROUTE TARGET_DIE_CLOCK.fraction_changed TO TARGET_DIE_PATH.set_fraction
ROUTE TARGET_DIE_PATH.value_changed TO TARGET_HIT_ME_MOVER.set_translation
ROUTE TARGET_DIE_PATH.value_changed TO TARGET.set_translation
} ## End of PROTO