topical media & game development

talk show tell print

lib-game-delta3d-sdk-examples-testBumpMap-testbumpmap.h / h



  /* -*-c++-*-
  * testbumpmap - testbumpmap (.h & .cpp) - Using 'The MIT License'
  * Copyright (C) 2006-2008, Alion Science and Technology Corporation
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  */
  ifndef DELTA_TEST_BUMPMAP
  define DELTA_TEST_BUMPMAP
  
  include <dtABC/application.h>
  include <dtABC/labelactor.h>
  include <dtCore/object.h>
  include <dtCore/shaderparamvec4.h>
  include <dtCore/shaderparamint.h>
  include <dtCore/orbitmotionmodel.h>
  
  
//////////////////////////////////////////////////////////////////////////

class TestBumpMapApp : public dtABC::Application { public: TestBumpMapApp(const std::string& customObjectName, const std::string& configFilename = "config.xml", bool usePrecomputedTangents = true); protected: virtual ~TestBumpMapApp(){} public: void LoadGeometry(const std::string& customObjectName); void LoadTextures(); virtual bool KeyPressed(const dtCore::Keyboard* keyboard, int key); virtual void PreFrame(const double deltaFrameTime); private: dtCore::RefPtr<dtCore::Object> mSphere; dtCore::RefPtr<dtCore::Object> mCustomObject; dtCore::RefPtr<dtCore::Object> mLightObject; float mPitchAngle; float mYawAngle; bool mUsePrecomputedTangents; osg::ref_ptr<osg::Texture2D> mDiffuseTexture; osg::ref_ptr<osg::Texture2D> mNormalTexture; osg::ref_ptr<osg::Texture2D> mSpecularTexture; dtCore::RefPtr<dtCore::ShaderParamInt> mCustomShaderMode; dtCore::RefPtr<dtCore::ShaderParamInt> mSphereShaderMode; dtCore::RefPtr<dtCore::ShaderParamVec4> mLightPosition; dtCore::RefPtr<dtCore::OrbitMotionModel> mOrbitMotion; dtCore::RefPtr<dtABC::LabelActor> mLabel; osg::Uniform* mRotationUniform; void GenerateTangentsForObject(dtCore::Object* object); void AssignShaderToObject(dtCore::Object* object, dtCore::ShaderParamInt*& outMode); void CenterCameraOnObject(dtCore::Object* object); void CreateHelpLabel(); std::string CreateHelpLabelText(); }; endif // DELTA_TEST_BUMPMAP
//////////////////////////////////////////////////////////////////////////



(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.