topical media & game development
student-ar-org-ascollada-core-DaePrimitive.ax
student-ar-org-ascollada-core-DaePrimitive.ax
[swf]
flex
/*
* Copyright 2007 (c) Tim Knip, ascollada.org.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
package org.ascollada.core {
import flash.utils.Dictionary;
import org.ascollada.ASCollada;
public class @ax-student-ar-org-ascollada-core-DaePrimitive extends DaeEntity {
parent element
public var mesh:DaeMesh;
The number of line primitives. required
public var count:uint;
materialname
public var material:String;
vcount use by polygon primitives
public var vcount:Array;
primitive type
public var type:String;
public var polygons:Array;
@param mesh
@param node
@return
public function @ax-student-ar-org-ascollada-core-DaePrimitive( mesh:DaeMesh, node:XML = null ):void {
this.mesh = mesh;
super(node);
}
normals
public function get normals():Array { return getFirstInput("NORMAL"); }
vertex indices
public function get vertices():Array { return getFirstInput("VERTEX"); }
gets the texcoords by set.
@param setID
@return
public function getTexCoords( setID:uint = 0 ):Array {
return getInputBySet("TEXCOORD", setID);
}
@return
override public function read( node:XML ):void {
if( !checkNode(node) )
throw new Error( "expected a primitive element!" );
if( !this.mesh )
throw new Error( "parent-element 'mesh' or 'convex_mesh' not set!" );
super.read(node);
this.type = String( node.localName() );
this.count = getAttributeAsInt( node, ASCollada.DAE_COUNT_ATTRIBUTE );
this.material = getAttribute( node, ASCollada.DAE_MATERIAL_ATTRIBUTE );
this.vcount = new Array();
this.polygons = new Array();
_inputs = new Dictionary();
var parent:XML = node.parent() as XML;
switch( String(parent.localName()) ) {
case ASCollada.DAE_MESH_ELEMENT:
switch(node.name().localName.toString())
{
case ASCollada.DAE_POLYGONS_ELEMENT:
parsePolygons(node);
break;
default:
parse(node);
break;
}
break;
case ASCollada.DAE_CONVEX_MESH_ELEMENT:
break;
default:
break;
}
}
@param node
@return
protected function parse( node:XML ):void {
var p:Array = getInts( getNode(node, ASCollada.DAE_POLYGON_ELEMENT) );
var vcountNode:XML = getNode(node, ASCollada.DAE_VERTEXCOUNT_ELEMENT);
var inputList:XMLList = getNodeList( node, ASCollada.DAE_INPUT_ELEMENT );
var inputs:Array = new Array();
var input:DaeInput;
var maxoffset:uint = 0;
if( vcountNode is XML )
{
this.vcount = getInts( vcountNode );
}
for each( var inputNode:XML in inputList ) {
input = new DaeInput( inputNode );
maxoffset = Math.max(maxoffset, input.offset + 1);
inputs.push( input );
_inputs[ input ] = new Array();
}
for( var i:int = 0; i < p.length; i += maxoffset ) {
for each( input in inputs ) {
var idx:int = p[i + input.offset];
var values:Array = mesh.sources[input.source];
switch( input.semantic ) {
case "VERTEX":
_inputs[ input ].push( idx );
break;
default:
_inputs[ input ].push( values[idx] );
break;
}
}
}
}
private function parsePolygons(node:XML):void
{
var inputs:Array = new Array();
var input:DaeInput;
var maxoffset:uint = 0;
var inputList:XMLList = getNodeList(node, ASCollada.DAE_INPUT_ELEMENT);
var pList:XMLList = getNodeList(node, ASCollada.DAE_POLYGON_ELEMENT);
var i:int;
for(i = 0; i < inputList.length(); i++)
{
input = new DaeInput(inputList[i]);
maxoffset = Math.max(maxoffset, input.offset + 1);
inputs.push( input );
_inputs[ input ] = new Array();
}
for each(var pNode:XML in pList)
{
var p:Array = getInts(pNode);
var poly:Array = new Array();
for(i = 0; i < p.length; i += maxoffset )
{
for each(input in inputs)
{
var idx:int = p[i + input.offset];
var values:Array = mesh.sources[input.source];
switch( input.semantic ) {
case "VERTEX":
_inputs[ input ].push( idx );
poly.push(idx);
break;
default:
_inputs[ input ].push( values[idx] );
break;
}
}
}
this.polygons.push(poly);
}
}
@param node
@return
private function checkNode( node:XML ):Boolean {
var name:String = String(node.localName());
return (name == ASCollada.DAE_TRIANGLES_ELEMENT ||
name == ASCollada.DAE_TRIFANS_ELEMENT ||
name == ASCollada.DAE_TRISTRIPS_ELEMENT ||
name == ASCollada.DAE_LINESTRIPS_ELEMENT ||
name == ASCollada.DAE_LINES_ELEMENT ||
name == ASCollada.DAE_POLYGONS_ELEMENT ||
name == ASCollada.DAE_POLYLIST_ELEMENT);
}
@param semantic
@return
private function getFirstInput( semantic:String ):Array
{
for( var input:* in _inputs )
{
if( input.semantic == semantic )
return _inputs[ input ];
}
return null;
}
@param semantic
@return
private function getInputBySet( semantic:String, setID:int ):Array
{
if( getInputCount(semantic) == 1 )
return getFirstInput(semantic);
for( var input:* in _inputs ) {
if( input.semantic == semantic && input.setId == setID )
return _inputs[ input ];
}
return new Array();
}
@param semantic
@return
private function getInputCount( semantic:String ):uint
{
var cnt:uint = 0;
for( var input:* in _inputs )
{
if( input.semantic == semantic )
cnt++;
}
return cnt;
}
private var _inputs:Dictionary;
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.