| Package | mx.effects | 
| Class | public class Dissolve | 
| Inheritance | Dissolve  TweenEffect  Effect  EventDispatcher  Object | 
Dissolve.color property,
    and its alpha property is initially set to 
    (1.0 - Dissolve.alphaFrom).alpha property
    of the rectangle animates from (1.0 - alphaFrom)
    to (1.0 - alphaTo).
    As the rectangle becomes more and more opaque,
    the content underneath it gradually disappears.When the target object is a Container, the Dissolve effect applies to the content area inside the container. The content area is the region where the container's background color is visible.
Note: To use the Dissolve effect with the
  creationCompleteEffect trigger of a DataGrid control,
  you must define the data provider of the control inline 
  using a child tag of the DataGrid control, or using data binding. 
  This issue is a result of the data provider not being set until the 
  creationComplete event is dispatched.
  Therefore, when the effect starts playing, Flex has not completed
  the sizing of the DataGrid control. 
 Hide MXML Syntax
Hide MXML Syntax
The <mx:Dissolve> tag
  inherits the tag attributes of its superclass,
  and adds the following tag attributes:
  <mx:Dissolve
    id="ID"
    alphaFrom="val"
    alphaTo="val"
    color="val"
  />
  
   See also
| Property | Defined By | ||
|---|---|---|---|
| alphaFrom : Number  
   Initial transparency level between 0.0 and 1.0, 
   where 0.0 means transparent and 1.0 means fully opaque. | Dissolve | ||
| alphaTo : Number  
   Final transparency level between 0.0 and 1.0, 
   where 0.0 means transparent and 1.0 means fully opaque. | Dissolve | ||
|  | className : String [read-only] 
      The name of the effect class, such as "Fade". | Effect | |
| color : uint = 0xFFFFFFFF  
   Hex value that represents the color of the floating rectangle 
   that the effect displays over the target object. | Dissolve | ||
|  | constructor : Object 
  A reference to the class object or constructor function for a given object instance. | Object | |
|  | customFilter : EffectTargetFilter 
      Specifies a custom filter object, of type EffectTargetFilter,
      used by the effect to determine the targets
      on which to play the effect. | Effect | |
|  | duration : Number  
      Duration of the effect in milliseconds. | Effect | |
|  | easingFunction : Function = null 
      The easing function for the animation. | TweenEffect | |
|  | effectTargetHost : IEffectTargetHost 
      A property that lets you access the target list-based control
      of a data effect. | Effect | |
|  | filter : String 
      Specifies an algorithm for filtering targets for an effect. | Effect | |
|  | hideFocusRing : Boolean 
      Determines whether the effect should hide the focus ring
      when starting the effect. | Effect | |
|  | instanceClass : Class 
      An object of type Class that specifies the effect
      instance class class for this effect class. | Effect | |
|  | isPlaying : Boolean [read-only] 
      A read-only flag which is true if any instances of the effect
      are currently playing, and false if none are. | Effect | |
|  | perElementOffset : Number 
      Additional delay, in milliseconds, for effect targets
      after the first target of the effect. | Effect | |
|  | prototype : Object [static] 
  A reference to the prototype object of a class or function object. | Object | |
|  | relevantProperties : Array 
      An Array of property names to use when performing filtering. | Effect | |
|  | relevantStyles : Array 
      An Array of style names to use when performing filtering. | Effect | |
|  | repeatCount : int = 1 
      Number of times to repeat the effect. | Effect | |
|  | repeatDelay : int = 0 
      Amount of time, in milliseconds, to wait before repeating the effect. | Effect | |
|  | startDelay : int = 0 
      Amount of time, in milliseconds, to wait before starting the effect. | Effect | |
|  | suspendBackgroundProcessing : Boolean = false 
      If true, blocks all background processing
      while the effect is playing. | Effect | |
|  | target : Object  
      The UIComponent object to which this effect is applied. | Effect | |
| targetArea : RoundedRectangle 
   The area of the target to play the effect upon. | Dissolve | ||
|  | targets : Array 
      An Array of UIComponent objects that are targets for the effect. | Effect | |
|  | triggerEvent : Event 
      The Event object passed to this Effect 
      by the EffectManager when an effect is triggered,
      or null if the effect is not being
      played by the EffectManager. | Effect | |
| Method | Defined By | ||
|---|---|---|---|
| 
   Constructor. | Dissolve | ||
|  | 
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
 
 Registers an event listener object with an EventDispatcher object so that the listener 
 receives notification of an event. | EventDispatcher | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets and saves them as end values. | Effect | |
|  | 
      Captures the current values of the relevant properties
      of an additional set of targets
     
      This function is used by Flex when a data change
      effect is run.
     
       | Effect | |
|  | 
      Captures the current values of the relevant properties
      on the effect's targets. | Effect | |
|  | 
      Creates a single effect instance and initializes it. | Effect | |
|  | 
      Takes an Array of target objects and invokes the 
      createInstance() method on each target. | Effect | |
|  | 
      Removes event listeners from an instance
      and removes it from the list of instances. | Effect | |
|  | 
 Dispatches an event into the event flow. | EventDispatcher | |
|  | 
      Interrupts an effect that is currently playing,
      and jumps immediately to the end of the effect. | Effect | |
|  | 
      Returns an Array of Strings, where each String is the name
      of a property that is changed by this effect. | Effect | |
|  | 
 Checks whether the EventDispatcher object has any listeners registered for a specific type 
 of event. | EventDispatcher | |
|  | 
  Indicates whether an object has a specified property defined. | Object | |
|  | 
  Indicates whether an instance of the Object class is in the prototype chain of the object specified 
  as the parameter. | Object | |
|  | 
      Pauses the effect until you call the resume() method. | Effect | |
|  | 
      Begins playing the effect. | Effect | |
|  | 
  Indicates whether the specified property exists and is enumerable. | Object | |
|  | 
 Removes a listener from the EventDispatcher object. | EventDispatcher | |
|  | 
      Resumes the effect after it has been paused 
      by a call to the pause() method. | Effect | |
|  | 
      Plays the effect in reverse, if the effect is currently playing,
      starting from the current position of the effect. | Effect | |
|  | 
     Sets the availability of a dynamic property for loop operations. | Object | |
|  | 
      Stops the effect, leaving the effect targets in their current state. | Effect | |
|  | 
  Returns the string representation of the specified object. | Object | |
|  | 
  Returns the primitive value of the specified object. | Object | |
|  | 
 Checks whether an event listener is registered with this EventDispatcher object or any of 
 its ancestors for the specified event type. | EventDispatcher | |
| alphaFrom | property | 
public var alphaFrom:Number
Initial transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear, the default 
   value is the current value of the target's alpha property.
   If the effect causes the target component to appear, the default 
   value is 0.0.
| alphaTo | property | 
public var alphaTo:Number
Final transparency level between 0.0 and 1.0, where 0.0 means transparent and 1.0 means fully opaque.
If the effect causes the target component to disappear, the default 
   value is 0.0.
   If the effect causes the target component to appear, the default 
   value is the current value of the target's alpha property.
| color | property | 
public var color:uint = 0xFFFFFFFF
 
   Hex value that represents the color of the floating rectangle 
   that the effect displays over the target object. 
     The default value is the color specified by the target component's
   backgroundColor style property, or 0xFFFFFF, if 
   backgroundColor is not set.
  
| targetArea | property | 
public var targetArea:RoundedRectangle
The area of the target to play the effect upon. The dissolve overlay is drawn using this property's dimensions. UIComponents create an overlay over the entire component. Containers create an overlay over their content area, but not their chrome.
 The default value is null.
| Dissolve | () | Constructor | 
public function Dissolve(target:Object = null)
Constructor.
Parameters| target:Object(default =null)— The Object to animate with this effect. | 
<?xml version="1.0" encoding="utf-8"?>
<!-- Simple example to demonstrate the Dissolve effect. -->
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml">
    <mx:Dissolve id="dissolveOut" duration="1000" alphaFrom="1.0" alphaTo="0.0"/>
    <mx:Dissolve id="dissolveIn" duration="1000" alphaFrom="0.0" alphaTo="1.0"/>
    <mx:Panel title="Dissolve Effect Example" 
        width="95%" height="95%" layout="horizontal" 
        paddingTop="5" paddingLeft="10" paddingRight="10" paddingBottom="5">
        <mx:VBox height="100%">
            <mx:Label text="Nokia 9930"  
                fontSize="14"
                visible="{cb1.selected}"
                hideEffect="{dissolveOut}" showEffect="{dissolveIn}"/>
            
            <mx:Image source="@Embed(source='assets/Nokia_6630.png')" 
                visible="{cb1.selected}"
                hideEffect="{dissolveOut}" showEffect="{dissolveIn}"/>
        </mx:VBox>
            
        <mx:VBox height="100%" width="100%">
            <mx:Text width="100%" color="blue" 
                text="Use the Dissolve effect to show or hide the text, image, and button."/>
            
                <mx:Spacer height="100%"/>
            
                <mx:Button label="Purchase" 
                    visible="{cb1.selected}"
                    hideEffect="{dissolveOut}" showEffect="{dissolveIn}"/>            
        </mx:VBox>
        <mx:ControlBar>
            <mx:CheckBox id="cb1" label="visible" selected="true"/>
        </mx:ControlBar>
    </mx:Panel>
</mx:Application>