student-ar-fl-managers-IFocusManagerComponent.ax [swf] flex
The @ax-student-ar-fl-managers-IFocusManagerComponent interface provides methods and properties that give components the capability to receive focus. Components must implement this interface to receive focus from the FocusManager. <p>The UIComponent class provides a base implementation of this interface but does not fully implement it because not all UIComponent objects receive focus. Components that are derived from the UIComponent class must implement this interface to be capable of receiving focus. To enable focus, add the statement <code>implements @ax-student-ar-fl-managers-IFocusManagerComponent</code> to the class definition of a component that is derived from the UIComponent class.</p>
see: FocusManager @langversion 3.0 @playerversion Flash 9.0.28.0
Gets or sets a Boolean value that indicates whether a selected component can receive focus from the focus manager. <p>To make a component capable of receiving focus from the focus manager, set this property to <code>true</code>. To make the component incapable of receiving focus, set this property to <code>false</code>. When <code>focusEnabled</code> is set to <code>false</code>, the focus manager ignores the component over the component's lifetime and does not monitor it for changes in the following properties: <code>tabEnabled</code>, <code>tabChildren</code>, and <code>mouseFocusEnabled</code>.</p> <p>You can use the <code>focusEnabled</code> property to prevent the child component of a component that implements the @ax-student-ar-fl-managers-IFocusManagerComponent interface from receiving focus from the focus manager. To do so, set this property to <code>false</code> before using the <code>addChild()</code> method to add the child component to the display list. Note that if you set this property to <code>false</code> before adding the component to the display list, the focus manager will continue to ignore the component even if you set this property to <code>true</code> later on.</p> <p><strong>Note:</strong> Even if you set this property to <code>false</code>, you can still set focus programmatically by using the <code>setFocus()</code> method.</p> @langversion 3.0 @playerversion Flash 9.0.28.0
@private
Gets a Boolean value that indicates whether a component that is selected by using a mouse device can receive focus. <p>Set this property to <code>true</code> to give focus to components that are selected by using a mouse device. Set this property to <code>false</code> to prevent focus from being given to components that are selected by using a mouse device. If this property is set to <code>false</code> when a component is selected by using a mouse device, focus is transferred to the first parent component for which this property is set to <code>true</code>.</p> @langversion 3.0 @playerversion Flash 9.0.28.0
Gets a Boolean value that indicates whether pressing the Tab key can move focus to this component. A value of <code>true</code> indicates that pressing the Tab key can cause focus to be moved to this component; a value of <code>false</code> indicates that the Tab key cannot be used to give this component focus. <p>Even if this value is set to <code>false</code>, the component can still receive focus when it is selected by a mouse device or through a call to the <code>setFocus()</code> method.</p> @langversion 3.0 @playerversion Flash 9.0.28.0
Gets the order in which the component receives focus, if <code>tabEnabled</code>is set to <code>true</code>. The <code>tabIndex</code> property is -1 by default, meaning that no tab index is set for the object and that the object receives focus based on z-order. <p>The <code>tabIndex</code> property can also be a non-negative integer. In this case, the objects are ordered according to their <code>tabIndex</code> properties, in ascending order. An object with a <code>tabIndex</code> value of 1 precedes an object with a <code>tabIndex</code> value of 2. If two objects have the same <code>tabIndex</code> value, the one that comes first in the default tab ordering precedes the other.</p> @default -1 @langversion 3.0 @playerversion Flash 9.0.28.0
Sets focus for a component. <p>This method is called by the focus manager when the component receives focus. The component may in turn set focus to an internal component.</p> @langversion 3.0 @playerversion Flash 9.0.28.0
Draws a visual focus indicator. <p>This method is called by the focus manager when the component receives focus. The component should draw or hide a graphic that indicates that the component has focus.</p>
parameter: draw Iftrue
, draw the focus indicator, otherwise hide it. @langversion 3.0 @playerversion Flash 9.0.28.0
(C) Æliens 27/08/2009
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