topical media & game development
graphic-o3d-samples-home-configurators-deletetool.js / js
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A tool to move components around in the scene. Will constrain movement to
the ground plane.
Requires the picking Client 3d Utilities API.
function DeleteTool(context, root) {
this.context = context;
this.root = root;
this.transformInfo = o3djs.picking.createTransformInfo(root, null);
this.selectedObject = null;
}
DeleteTool.prototype.getPickedObject = function(e) {
var worldRay = o3djs.picking.clientPositionToWorldRay(e.x,
e.y,
this.context,
g_client.width,
g_client.height);
this.transformInfo.update();
var pickInfo = this.transformInfo.pick(worldRay);
var picked_object_root = null;
if (pickInfo) {
pickedObject = pickInfo.shapeInfo.parent;
while (pickedObject.parent != null &&
pickedObject.parent.transform != this.root) {
pickedObject = pickedObject.parent;
}
picked_object_root = pickedObject.transform;
}
return picked_object_root;
};
DeleteTool.prototype.handleMouseDown = function(e) {
this.selectedObject = this.getPickedObject(e);
};
DeleteTool.prototype.handleMouseUp = function(e) {
if (this.selectedObject != null &&
this.selectedObject == this.getPickedObject(e)) {
// Delete the object if the user clicked down and up on the same object.
this.selectedObject.setParent(null);
}
this.selectedObject = null;
};
DeleteTool.prototype.handleMouseMove = function(e) {
};
DeleteTool.prototype.handleKeyDown = function(e) {
return false;
};
DeleteTool.prototype.handleKeyUp = function(e) {
return false;
};
(C) Æliens
20/2/2008
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