topical media & game development
graphic-o3d-samples-io-cutscenes.js / js
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@fileoverview This file isn't important to the actual game. It just runs
pretty animations outside the o3d window.
"Opens" the cover. This thing calls itself again and again until it's done.
parameter: {number} lastPercent Number from 0 to 100 representing how "done"
function animateCover(lastPercent) {
// Move 10% more toward a 100% animation
lastPercent = ifEmpty(lastPercent,0);
lastPercent = lastPercent + 10;
// Play a nice sound.
if (lastPercent == 10) {
soundPlayer.play('sound/page.mp3', 100);
$('innercover-div').style.width = $('book-left').offsetWidth;
$('book-left').style.width = $('book-left').offsetWidth;
}
// Transform the cover graphic from "closed" to "open." If we're more than
// 50% along the way, then this cover gets hidden.
var cover = $('cover')
var innerCover = $('innercover')
var factor = Math.abs(Math.cos(lastPercent/50*Math.PI/2));
if (lastPercent < 50){
cover.style.width = factor * 1000;
cover.style.height = 600;
} else {
cover.visibility = 'hidden';
cover.style.width = 1;
innerCover.style.width = factor * 1000;
innerCover.style.height = 600;
}
var shadow = $('cover-shadow');
if (lastPercent <= 70) {
factor = Math.abs(Math.cos(lastPercent/70*Math.PI/2));
shadow.style.width = factor * 1000;
shadow.style.height = 600;
shadow.style.opacity = (70 - lastPercent)/70;
}
if (lastPercent < 100) {
setTimeout('animateCover(' + lastPercent + ')',100);
} else {
shadow.style.visibility = 'hidden';
}
}
"Opens" a page. This thing calls itself again and again until it's done.
parameter: {string} id HTML element ID of the page image that we're animating.
parameter: {number} lastPercent Number from 0 to 100 representing how "done"
function animatePage(id, lastPercent) {
// Transform the page graphic from "closed" to "open." If we're more than
// 50% along the way, then this cover gets hidden.
var page = id
page.style.zIndex = 200;
lastPercent = ifEmpty(lastPercent,0);
// if we've already animated this page... don't do it again.
if (parseInt(page.style.width) < 900 && lastPercent == 0) {
return;
}
// Move 10% more toward a 100% animation
lastPercent = lastPercent + 10;
// Play a nice sound.
if (lastPercent == 10) {
soundPlayer.play('sound/page.mp3', 100);
}
var factor = Math.abs(Math.cos(lastPercent/50*Math.PI/2));
if (lastPercent < 50) {
page.style.width = factor * 951;
page.style.height = 549;
} else {
page.visibility = 'hidden';
page.style.width = 1;
}
var shadow = $('cover-shadow')
var coverDiv = $('cover-div')
if (lastPercent <= 70){
coverDiv.style.zIndex = 99;
factor = Math.abs(Math.cos(lastPercent/70*Math.PI/2));
shadow.style.width = factor * 1000;
shadow.style.height = 600;
shadow.style.opacity = (70 - lastPercent)/70;
shadow.style.visibility = 'visible';
}
// Fade in a bit for the start of the animated shadow.
if (lastPercent <= 20) {
shadow.style.opacity = (lastPercent/30);
}
if (lastPercent < 100) {
setTimeout('animatePage("' + id + '",' + lastPercent + ')',100);
} else {
shadow.style.visibility = 'hidden';
if (id == "page2") {
// We'll fire the animation of page 3 after 2 seconds.
setTimeout('animatePage("page3")',2000);
} else if (id == "page3") {
loadLevel(0);
}
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.