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multimedia @ VU
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course outline -- multimedia authoring
Due to some
criticism, I made some
change(s)
to the course, you can read all about it in
the
material and
comment(s) in the
focus group that I created to address the
criticisms. You may
judge for yourself!
In effect, this means a
focus
on
html/js and
serious game(s).
A. Eliens 14/2/2014
As already indicated for MMA 08, I had strong doubts
about VRML, however powerful
and attractive X3D/VRML may be, simply due to the general
adoption level of VRML.
The alternative flex/as3, which uses the adobe flash technology,
does meet the criteria of combining declarative and programmatic features, and allows for sufficiently expressive multimedia applications.

The course is structured in a similar way as before, having as assignments
a relatively simple basic application, in this case a media viewer
with annotation capabilities and a final application,
in which students can (really) show their skills and creative potential.
Since students, in general, differ widely in their skills and aspirations,
the course also aims to specify potential challenges and inspirations.
A. Eliens 8/8/09

innovation(s) -- multimedia authoring
innovation(s) -- multimedia authoring
In line with the overall innovation(s) of the computer science
and information science (that is Information, Multimedia & management)
curriculum, it is only natural to continue these efforts
for the multimedia authoring course.
In particular, because some of the students would have
liked more in-depth knowledge of flex/as3 as a topic
in (project) interactive multimedia, for which for obvious reasons that course provides no space,
a suitable focus for multimedia authoring is
to learn
the craft of development in flex/as3,
which is due to the many possibilities worthwhile for every student,
whether a technically inclined developer
or aesthetics-oriented designer.

media viewer + annotation editor
The inspiration for the
basic exercise(s)
comes from a collegue from TU/e, Zeljko Obrenovic, who
does research to support
sketching as a design instrument.
For example, apart from the drawing of interfaces, sketching may
be used to annotate media, including diagrams, photographs, as well
videos (illustrating context or usage scenarios), so that
later improvements can be realized taking the annotation(s)
as a reference.
An example
video annotation editor has been realized
by Javier Quevedo Fernadez, and can be found
at
www.lienzo.yoteinvoco.com

The development of a simple media viewer + annotation editor
allows you to become proficient with flex/as3,
and to learn the essential elements of multimedia application
development: composition, styling, interaction and graphics.

track(s) -- multimedia authoring
The main elements of the course are, respectively,
track(s) -- multimedia authoring
- design & development -- to learn the craft
- student presentation(s) -- of concept(s) and technology
- programming -- the flash display, XML, animation(s) and graphics

challenge(s)
Borrowing material from last year, it is always good to keep in mind
what are your challenge(s).
Some call these learning goals, but, personally,
I find that too shallow.
More important, apart from learning the skills by
making the media viewer, are what creative aspirations
you hope to realize in your final application(s),
for which you have ample choice ranging over infotainment
applications, interactive game(s),
or interactive narrative(s), and creative exploration(s), in other words a license
to complete artistic freedom.
Important issues, irrespective of technology or type
of production, are
immersiveness and
composition.
Needless to say that you also must learn
issues of technology, production and workflow.

criteria for game(s) -- meaning
At some point, you may want to look at
your application from the perspective of evaluation,
that is to see how it qualifies as entertainment
or game:
- challenge -- relevance, feedback, confidence
- curiosity -- cognitive & sensitive -- discrepancy
- control -- contingency, choice, power
- context -- intrinsic or extrinsic -- metaphor(s)
Keep in mind, why would someone like to use your application,
and look at the material and images you present.
Ultimately, you may even want to ask yourself the question,
what is the meaning of this all?

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(C)
Æliens
2013