topical media & game development
print /
present
/ tag(s)
post-modern design allows for sampling

learning objectives
After reading this chapter you should be able to
mention some basic rules of digital content creation,
discuss what criteria your portfolio should meet,
describe how you would approach the design of a logo,
explain the notion of user-centered design,
and characterize the issues that play a role
in dveloping multimedia for theatre.

Whether your ambition is to become a professional designer or not,
also for students of information science
and computer science, a course in visual design is a must, I think.
In this chapter, we will treat various aspects of digital content
creation.
The first section discusses how to approach visual design
and gives a number of basic design assignments,
that can be used to get experience with visual design.
Section 2 discusses the issue of workflow and tools,
and investigates how design fits in with the process of
developing multimedia applications.
In the final section, I will elaborate on a theatre
project I was involved in, for which I had to develop an augmented
reality application.

1

17
questions

concepts

technology

projects & further reading
As a project, you may develop a dialog engine
for non-linear interactive story telling
or a collage generator, that produces
artworks from a collection of images.
You may further explore the various presentation platforms,
and assess the tradeoffs with respect to the support they offer
for authoring.
For further reading, I suggest to study
interaction design patterns.
It is also worthwhile to get some books on modern art,
to gain some knowledge about art and design.

- street logos -- images from [Manco (2004)].
- photograph of oilpaint box.
- Mark Veldhuijzen van Zanten -- the six roles
in their agency.
- Mark Veldhuijzen van Zanten -- to design for the salon,
periodic lounge evenings in musea and art institutes.
- Geert Mul -- interactive multimedia installation.
- Geert Mul -- multimedia installation in dutch consulate in India.
- website of Institute of Creative Technologies, showing scenes from
Mission rehearsal Exercise (MRE).
- street logos -- more images from [Manco (2004)].
- website for Visual Sensations, a yearly VJ contest in the Netherlands,
developed by the agency of mark Veldhuijzen van Zanten.
- Geert Mul -- Harbour Sound & Vision, 1999
- screenshots from virtual atelier of Marinus Boezem.
- left: don't spit, a chines poster against spitting
during the SARS period, taken from dutch newspaper;
right: filmteckarna, [Wiedermann (2004)].
- sketches -- from filmteckarna, [Wiedermann (2004)].
- sketches -- from filmteckarna, [Wiedermann (2004)].
- sketches -- from filmteckarna, [Wiedermann (2004)].
- game -- pizza boy, developed by
Headland, see
9.3.
- signs -- health and safety, [ van Rooijen (2003)], p. 258, 259

The artwork for this chapter is meant
to emphasize context.
The street logos opening this chapter,
as well as the work
of Mark veldhuijzen van Zanten and Geert Mul,
must be experienced in a context
to fully appreciate their meaning.
Also for the MRE
application, it is the context,
in this case the stress and anxiety of a war situation,
that determines the impact.
The photorealistic graphic style of MRE,
wellknown by the trainees from other games,
is meant
to strengthen the experience of immersion.
Notice that the street logos assume an almost iconic character.
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.