package org.as3lib.kitchensync.easing { /** *

lib_flex_animation_code_10_org_as3lib_kitchensync_easing_Back produces values that go beyond the usual bounds of 0.0 to 1.0 by a specified amount (overshoot). * Visually, the subject would appear to move behind the starting point or past the ending point before returning * to the target position.

*

The easing classes provide static methods for interpolating the change between two values over time. * Each class handles the interpolation, or easing, differently. Each class typically contains three methods * - easeIn(), easeOut() and easeInOut() - which vary the rate of change * of the values. Most of the easing functions produce values as a percentage - a number between 0.0 and 1.0

* * @author modified by Mims H. Wright, 2007 * @author (c) 2003 Robert Penner, all rights reserved. - This work is subject to the terms in http://www.robertpenner.com/easing_terms_of_use.html * @see http://www.robertpenner.com/easing_terms_of_use.html * @see http://www.robertpenner.com/easing/ * @see EasingUtil */ public class lib_flex_animation_code_10_org_as3lib_kitchensync_easing_Back { /** The default amount of overshoot if the user doesn't specify. Rougly 10% */ public static const DEFAULT_OVERSHOOT:Number = 1.70158; /** Constant used to calculate easeInOut() */ private static const OVERSHOOT_GROWTH:Number = 1.525; /** * easeIn starts out slow and increases in speed towards the end of the duration. * The values dip below the starting point (0.0) before increasing towards the end point (1.0) * * @param timeElapsed The time since the tween began in milliseconds or frames. * @param duration The duration of the tween, in milliseconds or frames. * @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go. * @return percentage complete - between 0.0 and 1.0 but with the overshoot, it may extend below 0.0 or above 1.0 */ public static function easeIn (timeElapsed:Number, duration:Number, overshoot:Number = DEFAULT_OVERSHOOT):Number { return (timeElapsed/=duration)*timeElapsed*((overshoot+1)*timeElapsed - overshoot); } /** * easeOut starts out fast and decreases in speed towards the end of the duration. * The values overshoot the end point (1.0) before returning back to it. * * @param timeElapsed Specifies the time since the tween began in milliseconds or frames. * @param duration Specifies the duration of the tween, in milliseconds or frames. * @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go. * @return percentage complete - between 0.0 and 1.0 but with the overshoot, it may extend below 0.0 or above 1.0 */ public static function easeOut (timeElapsed:Number, duration:Number, overshoot:Number = DEFAULT_OVERSHOOT):Number { return ((timeElapsed=timeElapsed/duration-1)*timeElapsed*((overshoot+1)*timeElapsed + overshoot) + 1); } /** * easeInOut combines the motion of easeIn and easeOut by starting out slow and increasing in speed * towards the middle of the duration, then slowing down again towards the end. * The values dip below the starting point (0.0) then overshoot the end point (1.0) before returning back to it. * * @param timeElapsed Specifies the time since the tween began in milliseconds or frames. * @param duration Specifies the duration of the tween, in milliseconds or frames. * @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go. * @return percentage complete - between 0.0 and 1.0 but with the overshoot, it may extend below 0.0 or above 1.0 */ public static function easeInOut (timeElapsed:Number, duration:Number, overshoot:Number = DEFAULT_OVERSHOOT):Number { if ((timeElapsed/=duration/2) < 1) { return 0.5*(timeElapsed*timeElapsed*(((overshoot*=OVERSHOOT_GROWTH)+1)*timeElapsed - overshoot)); } return 0.5*((timeElapsed-=2)*timeElapsed*(((overshoot*=OVERSHOOT_GROWTH)+1)*timeElapsed + overshoot) + 2); } /** * easeOutIn combines the motion of easeIn and easeOut by starting out decelerating * towards the middle of the duration, then accelerating end. * * @param timeElapsed Specifies the time since the tween began in milliseconds or frames. * @param duration Specifies the duration of the tween, in milliseconds or frames. * @param overshoot The ammount to go over past the target value. The higher the number, the farther it will go. * @return percentage complete - between 0.0 and 1.0 but with the overshoot, it may extend below 0.0 or above 1.0 */ public static function easeOutIn (timeElapsed:Number, duration:Number, overshoot:Number = DEFAULT_OVERSHOOT):Number { if (timeElapsed < duration/2) return easeOut(timeElapsed*2, duration, overshoot)/2; return easeIn((timeElapsed*2)-duration, duration, overshoot)/2 + 0.5; } } }