topical media & game development
game-xna-intro-XnaShooterSoundProject-Graphics-IGraphicContent.cs / cs
// Project: XnaGraphicEngine, File: TextureFont.cs
// Namespace: XnaGraphicEngine.Graphics, Class: TextureFont
// Path: C:\code\XnaGraphicEngine\Graphics, Author: Abi
// Code lines: 496, Size of file: 14,89 KB
// Creation date: 23.09.2006 10:56
// Last modified: 07.10.2006 13:56
// Generated with Commenter by abi.exDream.com
#region Using directives
using System;
using System.Collections.Generic;
using System.Text;
#endregion
namespace XnaGraphicEngine.Graphics
{
<summary>
Helper interface to collect all graphic content files we have created
in BaseGame and allowing to dispose and recreating them there.
</summary>
public interface IGraphicContent : IDisposable
{
<summary>
Load the content, dispose it again with Dispose.
This will be called by BaseGame.LoadGraphicsContent as often
as the device needs recreation!
</summary>
void Load();
} // interface IGraphicContent
} // namespace XnaGraphicEngine.Graphics
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.
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