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#javascript-physics-js-box2d-dynamics-b2BodyDef.js / js



  /*
  * Copyright (c) 2006-2007 Erin Catto 
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked, and must not be
* misrepresented the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/

var b2BodyDef = Class.create();
b2BodyDef.prototype = 
{
        initialize: function()
        {
                // initialize instance variables for references
                this.shapes = new Array();
                //

                this.userData = null;
                for (var i = 0; i < b2Settings.b2_maxShapesPerBody; i++){
                        this.shapes[i] = null;
                }
                this.position = new b2Vec2(0.0, 0.0);
                this.rotation = 0.0;
                this.linearVelocity = new b2Vec2(0.0, 0.0);
                this.angularVelocity = 0.0;
                this.linearDamping = 0.0;
                this.angularDamping = 0.0;
                this.allowSleep = true;
                this.isSleeping = false;
                this.preventRotation = false;
        },

        userData: null,
        shapes: new Array(),
        position: null,
        rotation: null,
        linearVelocity: null,
        angularVelocity: null,
        linearDamping: null,
        angularDamping: null,
        allowSleep: null,
        isSleeping: null,
        preventRotation: null,

        AddShape: function(shape)
        {
                for (var i = 0; i < b2Settings.b2_maxShapesPerBody; ++i)
                {
                        if (this.shapes[i] == null)
                        {
                                this.shapes[i] = shape;
                                break;
                        }
                }
        }};



  *
  * This software is provided 'as-is', without any express or implied
  * warranty.  In no event will the authors be held liable for any damages
  * arising from the use of this software.
  * Permission is granted to anyone to use this software for any purpose,
  * including commercial applications, and to alter it and redistribute it
  * freely, subject to the following restrictions:
  * 1. The origin of this software must not be misrepresented; you must not
  * claim that you wrote the original software. If you use this software
  * in a product, an acknowledgment in the product documentation would be
  * appreciated but is not required.
  * 2. Altered source versions must be plainly marked, and must not be
  * misrepresented the original software.
  * 3. This notice may not be removed or altered from any source distribution.
  */
  
  var b2BodyDef = Class.create();
  b2BodyDef.prototype = 
  {
          initialize: function()
          {
                  // initialize instance variables for references
                  this.shapes = new Array();
                  //
  
                  this.userData = null;
                  for (var i = 0; i < b2Settings.b2_maxShapesPerBody; i++){
                          this.shapes[i] = null;
                  }
                  this.position = new b2Vec2(0.0, 0.0);
                  this.rotation = 0.0;
                  this.linearVelocity = new b2Vec2(0.0, 0.0);
                  this.angularVelocity = 0.0;
                  this.linearDamping = 0.0;
                  this.angularDamping = 0.0;
                  this.allowSleep = true;
                  this.isSleeping = false;
                  this.preventRotation = false;
          },
  
          userData: null,
          shapes: new Array(),
          position: null,
          rotation: null,
          linearVelocity: null,
          angularVelocity: null,
          linearDamping: null,
          angularDamping: null,
          allowSleep: null,
          isSleeping: null,
          preventRotation: null,
  
          AddShape: function(shape)
          {
                  for (var i = 0; i < b2Settings.b2_maxShapesPerBody; ++i)
                  {
                          if (this.shapes[i] == null)
                          {
                                  this.shapes[i] = shape;
                                  break;
                          }
                  }
          }};
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.