topical media & game development
lib-unity-demo-sewer-Assets--Scripts-skyBoxLighter.js / js
public var tex : Cubemap;
function Start ()
{
var filter : MeshFilter = gameObject.GetComponent(MeshFilter);
var mesh : Mesh = filter.mesh;
var colors : Color[] = mesh.colors;
for (var i = 0 ; i < colors.Length ; i ++)
{
var col : Color = colors[i];
var a : float = (col.b + col.g + col.r) / 3.0;
//colors[i] = Color(col.r, col.g, col.b, a * a * glowAmount);
}
}
(C) Æliens
04/09/2009
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