public var tex : Cubemap; function Start () { var filter : MeshFilter = gameObject.GetComponent(MeshFilter); var mesh : Mesh = filter.mesh; var colors : Color[] = mesh.colors; for (var i = 0 ; i < colors.Length ; i ++) { var col : Color = colors[i]; var a : float = (col.b + col.g + col.r) / 3.0; //colors[i] = Color(col.r, col.g, col.b, a * a * glowAmount); } }