// Whoever enters the DeathTrigger gets an OnDeath message sent to them. // They don't have to react to it. function OnTriggerEnter (other : Collider) { other.gameObject.SendMessage ("OnDeath", SendMessageOptions.DontRequireReceiver); } // Helper function: Draw an icon in the sceneview so this object gets easier to pick function OnDrawGizmos () { Gizmos.DrawIcon (transform.position, "Skull And Crossbones Icon.tif"); }