var lineMaterial : Material; function Start() { line = this.gameObject.AddComponent(LineRenderer); line.SetWidth(.5, .5); line.SetVertexCount(2); // line.useWorldSpace = true; line.material = lineMaterial; line.SetColors(Color(1,0,0,1), Color(1,0,0,1)); //line.renderer.enabled = false; //the line is later enabled }