topical media & game development
graphic-processing-site-examples-Topics-Advanced-Data-ArrayListClass-Ball.pde / pde
// Simple bouncing ball class
class Ball {
float x;
float y;
float speed;
float gravity;
float w;
float life = 255;
Ball(float tempX, float tempY, float tempW) {
x = tempX;
y = tempY;
w = tempW;
speed = 0;
gravity = 0.1;
}
void move() {
// Add gravity to speed
speed = speed + gravity;
// Add speed to y location
y = y + speed;
// If square reaches the bottom
// Reverse speed
if (y > height) {
// Dampening
speed = speed * -0.8;
y = height;
}
}
boolean finished() {
// Balls fade out
life--;
if (life < 0) {
return true;
} else {
return false;
}
}
void display() {
// Display the circle
fill(0,life);
//stroke(0,life);
ellipse(x,y,w,w);
}
}
(C) Æliens
20/2/2008
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