init(s)


    private function init():void {
     var sprite1:Sprite = new Sprite();
     addChild(sprite1);
     sprite1.graphics.beginFill(0x000000);
     sprite1.graphics.drawRect(-2, -2, 4, 4);
     sprite1.graphics.endFill();
     sprite1.x = Math.random() * stage.stageWidth;
     sprite1.y = Math.random() * stage.stageHeight;
     
     var sprite2:Sprite = new Sprite();
     addChild(sprite2);
     sprite2.graphics.beginFill(0xff0000);
     sprite2.graphics.drawRect(-2, -2, 4, 4);
     sprite2.graphics.endFill();
     sprite2.x = Math.random() * stage.stageWidth;
     sprite2.y = Math.random() * stage.stageHeight;
     
     var dx:Number = sprite1.x - sprite2.x;
     var dy:Number = sprite1.y - sprite2.y;
     var dist:Number = Math.sqrt(dx * dx + dy * dy);
     trace(dist);
    }
   }
  }