Mashups in Second Life @ VU

A. Eliëns, F. Feldberg, E. Konijn, E. Compter

Vrije Universiteit, Amsterdam

initial target(s)


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Fig 2. (a) visitors outside(b) visitors inside

success factors (2/2)


The first idea that comes to mind for deploying Second Life as a platform for education, naturally, is to to offer courses online in our virtual lecture room. But, although we do have plans to give lectures (college) on law, probably including the enactment of a particular case, we do consider this approach as rather naive, and frankly we see no reason to include what may be considered an outdated paradigm of learning in our virtual campus, where there might be more appealing alternatives. Similarly, using the virtual laboratory for experiments might not be the best way to offer courses, although, again, we do intend to provide a model of a living cell, allowing students to study the structure, functionality and behavior of organic cells in virtual space.

Is decision-making in a virtual environment the same as or similar to decision-making in the real world? And what about investments, and starting a new company? From a research perspective, the Second Life economy, powered by Linden dollars and governed by the Lindex-exchange, provides an interesting platform to study decision-making behaviors, for example with a group of students in a course about decision-support systems.

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built-in(s)


recommender model



  U = user, I = item, B = behavior, R = recommendation, F = feature
  

  B = [ time = 20sec, rating = r ]
  F = [ proximity = 0.2, type = postcard, topic = hawaii ]
  R = [ object(postcard) = r, topic(hawaii) = r ]
  

Acknowledgement(s)

We (again) thank the students involved, Viola van Alphen (FEWEB), Tom Bestebreurtje (FEW), Elbert-Jan Hennipman (FEW), and last but not least Bjorn de Boer (FSW), for their enthusiasm, creativity, and of course their hard work which led to an amazing result.

[Framework] Atanasova T., Nern H.J., Dziech A. (2007),
Framework Approach for Search and Meta-Data Handling of AV Objects in Digital TV Cycles, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
[Query] Ballegooij A. van and Eliens A. (2001),
Navigation by Query in Virtual Worlds, In: Proc. Web3D 2001 Conference, Paderborn, Germany, 19-22 Feb 2001
[Remediation] Bolter J.D and Grusin R. (2000),
Remediation -- Understanding New Media, MIT Press
[DTV] Daskalova H. and Atanasova T. (2007),
Web Services and Tools for their Composition considering Aspects of Digital TV Workflow, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
[OO] Eliens A. (2000),
Principles of Object-Oriented Software Development, Addison-Wesley Longman, 2nd edn.
[Serious] Eliens A. and Chang T. (2007),
Let's be serious -- ICT is not a (simple) game, In: Prc. FUBUTEC 2007, April 2007, Delft
[VUSL] Eliens A. Feldberg F., Konijn E., Compter E. (2007) ,
VU @ Second Life -- creating a (virtual) community of learners, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Participatory] Jenkins H. (2006),
Confronting the Challenges of Participatory Culture: Media Education for the 21th Century, White Paper, MIT MediaLab
[Economy] Kassel S., Schumann C-A. and Tittman C. (2007),
Intelligent Advertisement for E-Commerce, In Proc. EUROMEDIA 2007, Delft, Netherlands
[Workflow] Nern H.J., Dziech A., Dimtchev and Jesdinsky (2007),
Modules for an Integrated System Approach for Advanced Processing of AV Objects in Digital TV Workflow, Workshop on Digital Television, Proc. EUROMEDIA 2007, Delft, Netherlands
[SecondLife] Rymaszewski M., Au W.J., Wallace M., Winters C.,
Ondrejka C., Batstone- Cunningham B. (2007). Second Life -- the official guide, Wiley
[Amazon] Shanahan F. (2007),
Amazan.com Mashups, Wiley Publishing Inc.
[Web] Van der Vlist E,, Ayers D., Bruchez E.,,
Fawcett J. and Vernett A. (2007). Professional Web 2.0 Programming, Wiley Publishing Inc.
[Panorama] Vyas D., van de Watering M., Eliens A.,
van der Veer G. (2007), Engineering Social Awareness in Work Environments, accepted for HCI International 2007, 22-27 July, Beijing, China
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