A. Eliëns, F. Feldberg, E. Konijn, E. Compter
Vrije Universiteit, Amsterdam
initial target(s)
success factors (2/2)
The first idea that comes to mind for deploying Second Life as a platform for education, naturally, is to to offer courses online in our virtual lecture room. But, although we do have plans to give lectures (college) on law, probably including the enactment of a particular case, we do consider this approach as rather naive, and frankly we see no reason to include what may be considered an outdated paradigm of learning in our virtual campus, where there might be more appealing alternatives. Similarly, using the virtual laboratory for experiments might not be the best way to offer courses, although, again, we do intend to provide a model of a living cell, allowing students to study the structure, functionality and behavior of organic cells in virtual space.
Is decision-making in a virtual environment the same as or similar to decision-making in the real world? And what about investments, and starting a new company? From a research perspective, the Second Life economy, powered by Linden dollars and governed by the Lindex-exchange, provides an interesting platform to study decision-making behaviors, for example with a group of students in a course about decision-support systems.
built-in(s)
We (again) thank the students involved, Viola van Alphen (FEWEB), Tom Bestebreurtje (FEW), Elbert-Jan Hennipman (FEW), and last but not least Bjorn de Boer (FSW), for their enthusiasm, creativity, and of course their hard work which led to an amazing result.