init(s)


    private function init():void
    {
     balls = new Array();
     for(var i:uint = 0; i < numBalls; i++)
     {
      var ball:animation_ch08_Ball = new animation_ch08_Ball(20);
      addChild(ball);
      balls.push(ball);
     }
     addEventListener(Event.ENTER_FRAME, onEnterFrame);
    }