frame(s)
private function onEnterFrame(event:Event):void
{
var elapsed:Number = getTimer() - time;
time = getTimer();
vy += gravity * elapsed / 1000;
ball.x += vx * elapsed / 1000;
ball.y += vy * elapsed / 1000;
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;