rotateX


    private function rotateX(ball:animation_ch15_Ball3D, angleX:Number):void
    {
     var cosX:Number = Math.cos(angleX);
     var sinX:Number = Math.sin(angleX);
     
     var y1:Number = ball.ypos * cosX - ball.zpos * sinX;
     var z1:Number = ball.zpos * cosX + ball.ypos * sinX;
     
     ball.ypos = y1;
     ball.zpos = z1;
     
     
     if(ball.zpos > -fl)
     {
      var scale:Number = fl / (fl + ball.zpos);
      ball.scaleX = ball.scaleY = scale;
      ball.x = vpX + ball.xpos * scale;
      ball.y = vpY + ball.ypos * scale;
      ball.visible = true;
     }
     else
     {
      ball.visible = false;
     }
    }