topical media & game development
interactive space(s) -- the CTSG: bridging the real and virtual
Anton Eliëns
game(s) / resource(s) / book(s) / CTSG
abstract
In this paper, ideas will be presented how to realize games or
playful activities in interactive space(s), having
a real (spatial) component as well as a representation in virtual
2D or 3D space, by means of web pages and/or online games.
Apart from general design criteria, the paper discusses a number
of sample scenarios resulting from a workshop
with students from the Creative Technology curriculum on
the theme of Creative Technology Superpower Games (CTSG),
where the main focus is to investigate playful applications of
technology to emulate or support players' superpowers,
such as invisibility, telekinesis, etcetera.
Although the paper does not intend to provide a methodological
framework, we will briefly discuss the various logics
underlying spatial and locative games, or more generallly games
that may take place in interactive space(s).
Keywords and phrases: interactive space, locative game design, education
(C) Æliens
04/09/2009
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