topical media & game development
animation-ch03-Distance.ax
animation-ch03-Distance.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
public class @ax-animation-ch03-Distance extends Sprite {
public function @ax-animation-ch03-Distance() {
init();
}
init(s)
private function init():void {
var sprite1:Sprite = new Sprite();
addChild(sprite1);
sprite1.graphics.beginFill(0x000000);
sprite1.graphics.drawRect(-2, -2, 4, 4);
sprite1.graphics.endFill();
sprite1.x = Math.random() * stage.stageWidth;
sprite1.y = Math.random() * stage.stageHeight;
var sprite2:Sprite = new Sprite();
addChild(sprite2);
sprite2.graphics.beginFill(0xff0000);
sprite2.graphics.drawRect(-2, -2, 4, 4);
sprite2.graphics.endFill();
sprite2.x = Math.random() * stage.stageWidth;
sprite2.y = Math.random() * stage.stageHeight;
var dx:Number = sprite1.x - sprite2.x;
var dy:Number = sprite1.y - sprite2.y;
var dist:Number = Math.sqrt(dx * dx + dy * dy);
trace(dist);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.