topical media & game development
animation-ch04-CurveThroughPoint.ax
animation-ch04-CurveThroughPoint.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class @ax-animation-ch04-CurveThroughPoint extends Sprite
{
private var x0:Number = 100;
private var y0:Number = 200;
private var x1:Number;
private var y1:Number;
private var x2:Number = 300;
private var y2:Number = 200;
public function @ax-animation-ch04-CurveThroughPoint()
{
init();
}
init(s0
private function init():void
{
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
move(s)
private function onMouseMove(event:MouseEvent):void
{
x1 = mouseX * 2 - (x0 + x2) / 2;
y1 = mouseY * 2 - (y0 + y2) / 2;
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(x0, y0);
graphics.curveTo(x1, y1, x2, y2);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.