topical media & game development
animation-ch04-MultiCurves2.ax
animation-ch04-MultiCurves2.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.MouseEvent;
public class @ax-animation-ch04-MultiCurves2 extends Sprite
{
private var numPoints:uint = 9;
public function @ax-animation-ch04-MultiCurves2()
{
init();
}
private function init():void
{
// first set up an array of random points
var points:Array = new Array();
for (var i:int = 0; i < numPoints; i++)
{
points[i] = new Object();
points[i].x = Math.random() * stage.stageHeight;
points[i].y = Math.random() * stage.stageHeight;
}
graphics.lineStyle(1);
// now move to the first point
graphics.moveTo(points[0].x, points[0].y);
// and loop through each next successive pair
for (i = 1; i < numPoints - 2; i ++)
{
var xc:Number = (points[i].x + points[i + 1].x) / 2;
var yc:Number = (points[i].y + points[i + 1].y) / 2;
graphics.curveTo(points[i].x, points[i].y, xc, yc);
}
graphics.curveTo(points[i].x, points[i].y, points[i+1].x, points[i+1].y);
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.