topical media & game development
animation-ch08-TripleSpring.ax
animation-ch08-TripleSpring.ax
[swf]
[flash]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class @ax-animation-ch08-TripleSpring extends Sprite
{
private var ball0:animation_ch08_Ball;
private var ball1:animation_ch08_Ball;
private var ball2:animation_ch08_Ball;
private var ball0Dragging:Boolean = false;
private var ball1Dragging:Boolean = false;
private var ball2Dragging:Boolean = false;
private var spring:Number = 0.05;
private var friction:Number = 0.95;
private var springLength:Number = 100;
public function @ax-animation-ch08-TripleSpring()
{
init();
}
private function init():void
{
ball0 = new animation_ch08_Ball(20);
ball0.x = Math.random() * stage.stageWidth;
ball0.y = Math.random() * stage.stageHeight;
ball0.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild(ball0);
ball1 = new animation_ch08_Ball(20);
ball1.x = Math.random() * stage.stageWidth;
ball1.y = Math.random() * stage.stageHeight;
ball1.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild(ball1);
ball2 = new animation_ch08_Ball(20);
ball2.x = Math.random() * stage.stageWidth;
ball2.y = Math.random() * stage.stageHeight;
ball2.addEventListener(MouseEvent.MOUSE_DOWN, onPress);
addChild(ball2);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, onRelease);
}
private function onEnterFrame(event:Event):void
{
if(!ball0Dragging)
{
springTo(ball0, ball1);
springTo(ball0, ball2);
}
if(!ball1Dragging)
{
springTo(ball1, ball0);
springTo(ball1, ball2);
}
if(!ball2Dragging)
{
springTo(ball2, ball0);
springTo(ball2, ball1);
}
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(ball0.x, ball0.y);
graphics.lineTo(ball1.x, ball1.y);
graphics.lineTo(ball2.x, ball2.y);
graphics.lineTo(ball0.x, ball0.y);
}
private function springTo(ballA:animation_ch08_Ball, ballB:animation_ch08_Ball):void
{
var dx:Number = ballB.x - ballA.x;
var dy:Number = ballB.y - ballA.y;
var angle:Number = Math.atan2(dy, dx);
var targetX:Number = ballB.x - Math.cos(angle) * springLength;
var targetY:Number = ballB.y - Math.sin(angle) * springLength;
ballA.vx += (targetX - ballA.x) * spring;
ballA.vy += (targetY - ballA.y) * spring;
ballA.vx *= friction;
ballA.vy *= friction;
ballA.x += ballA.vx;
ballA.y += ballA.vy;
}
private function onPress(event:MouseEvent):void
{
event.target.startDrag();
if(event.target == ball0)
{
ball0Dragging = true;
}
if(event.target == ball1)
{
ball1Dragging = true;
}
if(event.target == ball2)
{
ball2Dragging = true;
}
}
private function onRelease(event:MouseEvent):void
{
ball0.stopDrag();
ball1.stopDrag();
ball2.stopDrag();
ball0Dragging = false;
ball1Dragging = false;
ball2Dragging = false;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.