topical media & game development
animation-ch14-MultiSegmentReach.ax
animation-ch14-MultiSegmentReach.ax
[swf]
[flash]
flex
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Point;
public class @ax-animation-ch14-MultiSegmentReach extends Sprite
{
private var segments:Array;
private var numSegments:uint = 6;
public function @ax-animation-ch14-MultiSegmentReach()
{
init();
}
private function init():void
{
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
segments = new Array();
for(var i:uint = 0; i < numSegments; i++)
{
var segment:animation_ch14_Segment = new animation_ch14_Segment(50, 10);
addChild(segment);
segments.push(segment);
}
segment.x = stage.stageWidth / 2;
segment.y = stage.stageHeight / 2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var target:Point = reach(segments[0], mouseX, mouseY);
for(var i:uint = 1; i < numSegments; i++)
{
var segment:animation_ch14_Segment = segments[i];
target = reach(segment, target.x, target.y);
}
for(i = numSegments - 1; i > 0; i--)
{
var segmentA:animation_ch14_Segment = segments[i];
var segmentB:animation_ch14_Segment = segments[i - 1];
position(segmentB, segmentA);
}
}
private function reach(segment:animation_ch14_Segment, xpos:Number, ypos:Number):Point
{
var dx:Number = xpos - segment.x;
var dy:Number = ypos - segment.y;
var angle:Number = Math.atan2(dy, dx);
segment.rotation = angle * 180 / Math.PI;
var w:Number = segment.getPin().x - segment.x;
var h:Number = segment.getPin().y - segment.y;
var tx:Number = xpos - w;
var ty:Number = ypos - h;
return new Point(tx, ty);
}
private function position(segmentA:animation_ch14_Segment, segmentB:animation_ch14_Segment):void
{
segmentA.x = segmentB.getPin().x;
segmentA.y = segmentB.getPin().y;
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.