topical media & game development

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MultiTexture


  MultiTexture {
      exposedField SFBool materialColor   FALSE   # 
      exposedField SFBool materialAlpha   FALSE   #
      exposedField MFString mode          []      #
      exposedField MFNode texture         []      #
      exposedField MFNode textureTransform []     #
      exposedField SFColor color          1 1 1   #
      exposedField SFFloat alpha          1       #
  }
  

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(C) Æliens 18/6/2009

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