topical media & game development

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game-xna-intro-XnaGraphicEngineChapter6-Graphics-IGraphicContent.cs / cs



  // Project: XnaGraphicEngine, File: TextureFont.cs
  // Namespace: XnaGraphicEngine.Graphics, Class: TextureFont
  // Path: C:\code\XnaGraphicEngine\Graphics, Author: Abi
  // Code lines: 496, Size of file: 14,89 KB
  // Creation date: 23.09.2006 10:56
  // Last modified: 07.10.2006 13:56
  // Generated with Commenter by abi.exDream.com
  
  #region Using directives
  using System;
  using System.Collections.Generic;
  using System.Text;
  #endregion
  
  namespace XnaGraphicEngine.Graphics
  {
  
<summary> Helper interface to collect all graphic content files we have created in BaseGame and allowing to dispose and recreating them there. </summary> public interface IGraphicContent : IDisposable { <summary> Load the content, dispose it again with Dispose. This will be called by BaseGame.LoadGraphicsContent as often as the device needs recreation! </summary> void Load(); } // interface IGraphicContent } // namespace XnaGraphicEngine.Graphics

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 20/2/2008

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