topical media & game development

talk show tell print

game-xna-intro-XnaShooter-Program.cs / cs



  // Project: XnaShooter, File: Program.cs
  // Namespace: XnaShooter, Class: Program
  // Path: C:\code\XnaShooter  Author: Abi
  // Code lines: 182, Size of file: 5,41 KB
  // Creation date: 02.10.2006 01:33
  // Last modified: 27.10.2006 02:40
  // Generated with Commenter by abi.exDream.com
  
  #region Using directives
  using System;
  using XnaShooter.Sounds;
  using XnaShooter.Shaders;
  using XnaShooter.Graphics;
  using XnaShooter.GameScreens;
  using XnaShooter.Game;
  #endregion
  
  namespace XnaShooter
  {
          static class Program
          {
                  #region Variables
  
<summary> Version number for this program. Used to check for updates and also displayed in the main menu. </summary> public static int versionHigh = 1, versionLow = 0; #endregion

  
<summary> The main entry point for the application. </summary> static void Main(string[] args) { //* The game using (XnaShooterGame game = new XnaShooterGame()) { game.Run(); } /*/ // Unit Tests (only in debug mode!) //Sound.TestPlaySounds(); //Model.TestModels(); //AnimatedTexture.TestAnimatedTexture(); //PostScreenMenu.TestPostScreenMenu(); //Mission.TestRenderLevelBackground(); //ShadowMapShader.TestShadowMapping(); //RenderToTexture.TestCreateRenderToTexture(); //MainMenu.TestMenu(); //Billboard.TestRenderBillboards(); //EffectManager.TestEffects(); //NumbersTextureFont.TestWriteNumbers(); //Mission.TestHud(); //Unit.TestUnitAI(); //

  
                  } // Main(args)
          } // class Program
  } // namespace XnaShooter
  
  


(C) Æliens 20/2/2008

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.