// Project: XnaGraphicEngineVs2005, File: Program.cs
// Namespace: XnaGraphicEngine, Class: Program
// Path: C:\code\XnaBook\XnaGraphicEngine, Author: Abi
// Code lines: 16, Size of file: 298 Bytes
// Creation date: 21.11.2006 03:56
// Last modified: 26.11.2006 13:21
// Generated with Commenter by abi.exDream.com
#region Using directives
using System;
using XnaGraphicEngine.Graphics;
using XnaGraphicEngine.Shaders;
using XnaGraphicEngine.Sounds;
using XnaGraphicEngine.GameScreens;
#endregion
namespace XnaGraphicEngine
{
///
/// Program
///
static class Program
{
///
/// The main entry point for the application.
///
static void Main(string[] args)
{
// Start the game
YourGame.StartGame();
// Static unit tests
//Texture.TestRenderTexture();
//Model.TestRenderModel();
//TextureFont.TestRenderFont();
//LineManager2D.TestRenderLines();
//LineManager3D.TestRenderLines();
//YourGame.TestRenderOurNewGraphicEngine();
//SimpleShader.TestSimpleShader();
//SimpleShader.TestNormalMappingShader();
//SimpleShader.TestAsteroidModel();
//PreScreenSkyCubeMapping.TestSkyCubeMapping();
//PostScreenDarkenBorder.TestPostScreenDarkenBorder();
//Sound.TestPlaySounds();
} // Main(args)
} // class Program
} // namespace XnaGraphicEngine