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game-xna-intro-XnaShooterUIProject-Properties-AssemblyInfo.cs / cs



  using System.Reflection;
  using System.Runtime.CompilerServices;
  using System.Runtime.InteropServices;
  
  // General Information about an assembly is controlled through the following 
  // set of attributes. Change these attribute values to modify the information
  // associated with an assembly.
  [assembly: AssemblyTitle("XnaGraphicEngine")]
  [assembly: AssemblyProduct("XnaGraphicEngine")]
  [assembly: AssemblyDescription("")]
  [assembly: AssemblyCompany("abi.exDream.com")]
  
  [assembly: AssemblyCopyright("Copyright © abi.exDream.com 2006")]
  [assembly: AssemblyTrademark("")]
  [assembly: AssemblyCulture("")]
  
  // Setting ComVisible to false makes the types in this assembly not visible 
  // to COM components.  If you need to access a type in this assembly from 
  // COM, set the ComVisible attribute to true on that type.
  [assembly: ComVisible(false)]
  
  // The following GUID is for the ID of the typelib if this project is exposed to COM
  [assembly: Guid("5d0e8eb9-bb37-47e7-831e-27b81c8b8518")]
  
  // Version information for an assembly consists of the following four values:
  //
  //      Major Version
  //      Minor Version 
  //      Build Number
  //      Revision
  //
  [assembly: AssemblyVersion("1.0.0.0")]
  


(C) Æliens 20/2/2008

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