// Project: XnaTetris, File: BaseGame.cs // Namespace: XnaTetris.Game, Class: BaseGame // Path: C:\code\XnaBook\XnaTetris\Game, Author: Abi // Code lines: 16, Size of file: 298 Bytes // Creation date: 20.11.2006 14:03 // Last modified: 20.11.2006 15:22 // Generated with Commenter by abi.exDream.com #region Using directive using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using XnaTetris.Sounds; using XnaTetris.Graphics; using XnaTetris.Helpers; using Microsoft.Xna.Framework.Graphics; #endregion namespace XnaTetris.Game { /// /// Base game class for all the basic game support. /// Connects all our helper classes together and makes our live easier! /// public class BaseGame : Microsoft.Xna.Framework.Game { #region Variables protected GraphicsDeviceManager graphics; protected ContentManager content; /// /// Resolution of our game. /// protected static int width, height; /// /// Font for rendering text /// TextureFont font = null; #endregion #region Properties public static int Width { get { return width; } // get } // Width public static int Height { get { return height; } // get } // Height #endregion #region Constructor public BaseGame() { graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); } // BaseGame protected override void Initialize() { // Remember resolution width = graphics.GraphicsDevice.Viewport.Width; height = graphics.GraphicsDevice.Viewport.Height; base.Initialize(); } // Initialize() /// /// Load all graphics content (just our background texture). /// Use this method to make sure a device reset event is handled correctly. /// /// Load everything? protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { // Create font font = new TextureFont(graphics.GraphicsDevice, content); } // if base.LoadGraphicsContent(loadAllContent); } // LoadGraphicsContent(loadAllContent) /// /// Unload graphic content if the device gets lost. /// /// Unload everything? protected override void UnloadGraphicsContent(bool unloadAllContent) { if (unloadAllContent == true) { content.Unload(); SpriteHelper.Dispose(); } // if base.UnloadGraphicsContent(unloadAllContent); } // UnloadGraphicsContent(loadAllContent) #endregion #region Update protected override void Update(GameTime gameTime) { Sound.Update(); Input.Update(); if (Input.KeyboardEscapeJustPressed || Input.GamePadBackJustPressed) this.Exit(); base.Update(gameTime); } // Update(gameTime) #endregion #region Draw protected override void Draw(GameTime gameTime) { // Draw all sprites and fonts SpriteHelper.DrawSprites(width, height); font.WriteAll(); base.Draw(gameTime); } // Draw(gameTime) #endregion } // class BaseGame } // namespace XnaTetris.Game