// Project: XnaTetris, File: RandomHelper.cs
// Namespace: XnaTetris.Helpers, Class: RandomHelper
// Path: C:\code\XnaTetris\Helpers, Author: Abi
// Code lines: 113, Size of file: 3,24 KB
// Creation date: 07.09.2006 05:56
// Last modified: 16.10.2006 11:27
// Generated with Commenter by abi.exDream.com
#region Using directives
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
#endregion
namespace XnaTetris.Helpers
{
///
/// Random helper
///
public class RandomHelper
{
#region Variables
///
/// Global random generator
///
public static Random globalRandomGenerator = GenerateNewRandomGenerator();
#endregion
#region Generate a new random generator
///
/// Generate a new random generator with help of
/// WindowsHelper.GetPerformanceCounter.
/// Also used for all GetRandom methods here.
///
/// Random
public static Random GenerateNewRandomGenerator()
{
globalRandomGenerator =
new Random((int)DateTime.Now.Ticks);
//needs Interop: (int)WindowsHelper.GetPerformanceCounter());
return globalRandomGenerator;
} // GenerateNewRandomGenerator()
#endregion
#region Get random float and byte methods
///
/// Get random int
///
/// Maximum
/// Int
public static int GetRandomInt(int max)
{
return globalRandomGenerator.Next(max);
} // GetRandomInt(max)
///
/// Get random float between min and max
///
/// Min
/// Max
/// Float
public static float GetRandomFloat(float min, float max)
{
return (float)globalRandomGenerator.NextDouble() * (max - min) + min;
} // GetRandomFloat(min, max)
///
/// Get random byte between min and max
///
/// Min
/// Max
/// Byte
public static byte GetRandomByte(byte min, byte max)
{
return (byte)(globalRandomGenerator.Next(min, max));
} // GetRandomByte(min, max)
///
/// Get random Vector2
///
/// Minimum for each component
/// Maximum for each component
/// Vector2
public static Vector2 GetRandomVector2(float min, float max)
{
return new Vector2(
GetRandomFloat(min, max),
GetRandomFloat(min, max));
} // GetRandomVector2(min, max)
///
/// Get random Vector3
///
/// Minimum for each component
/// Maximum for each component
/// Vector3
public static Vector3 GetRandomVector3(float min, float max)
{
return new Vector3(
GetRandomFloat(min, max),
GetRandomFloat(min, max),
GetRandomFloat(min, max));
} // GetRandomVector3(min, max)
///
/// Get random color
///
/// Color
public static Color GetRandomColor()
{
return new Color(new Vector3(
GetRandomFloat(0.25f, 1.0f),
GetRandomFloat(0.25f, 1.0f),
GetRandomFloat(0.25f, 1.0f)));
} // GetRandomColor()
#endregion
} // class RandomHelper
} // namespace XnaTetris.Helpers