size(500,500, P3D); //setup the screen camera(-15,15,-15,0,0,0,0,0,1); //get a viewpoint for(int i=0; i<360; i+=10) for(int j=0; j<360; j+=10){ float x = 10 * sin(radians(i)) * cos(radians(j)); float y = 10 * sin(radians(i)) * sin(radians(j)); float z = 10 * cos(radians(i)); point(x,y,z); }