topical media & game development
graphic-processing-learning-03-example-3-2-example-3-2.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 3-2: mouseX and mouseY
void setup() {
size(200,200);
}
void draw() {
// Try moving background() to setup() and see the difference!
background(255);
// Body
stroke(0);
fill(175);
rectMode(CENTER);
// mouseX is a keyword that the sketch replaces with the horizontal position of the mouse.
// mouseY is a keyword that the sketch replaces with the vertical position of the mouse.
rect(mouseX,mouseY,50,50);
}
(C) Æliens
20/2/2008
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