topical media & game development
graphic-processing-learning-06-example-6-10-example-6-10.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 6-10: Zoog with arms
int x = 100;
int y = 100;
int w = 60;
int h = 60;
int eyeSize = 16;
int speed = 1;
void setup() {
size(200,200);
smooth();
}
void draw() {
// Change the x location of Zoog by speed
x = x + speed;
// If we've reached an edge, reverse speed (i.e. multiply it by -1)
//(Note if speed is a + number, square moves to the right,- to the left)
if ((x > width) || (x < 0)) {
speed = speed * -1;
}
background(255); // Draw a white background
// Set ellipses and rects to CENTER mode
ellipseMode(CENTER);
rectMode(CENTER);
// Arms are incorporated into Zoog's design with a for loop.
for (int i = y + 5; i < y + h; i += 10) {
stroke(0);
line(x-w/3,i,x + w/3,i);
}
// Draw Zoog's body
stroke(0);
fill(175);
rect(x,y,w/6,h*2);
// Draw Zoog's head
fill(255);
ellipse(x,y-h/2,w,h);
// Draw Zoog's eyes
fill(0);
ellipse(x-w/3+1,y-h/2,eyeSize,eyeSize*2);
ellipse(x+w/3-1,y-h/2,eyeSize,eyeSize*2);
// Draw Zoog's legs
stroke(0);
line(x-w/12,y + h,x-w/4,y + h + 10);
line(x+w/12,y + h,x + w/4,y + h + 10);
}
(C) Æliens
20/2/2008
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