topical media & game development
graphic-processing-learning-08-example-8-3-example-8-3.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 8-3
Zoog zoog;
void setup() {
size(200,200);
smooth();
zoog = new Zoog(100,125,60,60,16);
}
void draw() {
background(255);
// mouseX position determines speed factor
float factor = constrain(mouseX/10,0,5);
zoog.jiggle(factor);
zoog.display();
}
class Zoog {
// Zoog's variables
float x,y,w,h,eyeSize;
// Zoog constructor
Zoog(float tempX, float tempY, float tempW, float tempH, float tempEyeSize) {
x = tempX;
y = tempY;
w = tempW;
h = tempH;
eyeSize = tempEyeSize;
}
// Move Zoog
void jiggle(float speed) {
// Change the location of Zoog randomly
x = x + random(-1,1)*speed;
y = y + random(-1,1)*speed;
// Constrain Zoog to window
x = constrain(x,0,width);
y = constrain(y,0,height);
}
// Display Zoog
void display() {
// Set ellipses and rects to CENTER mode
ellipseMode(CENTER);
rectMode(CENTER);
// Draw Zoog's arms with a for loop
for (float i = y - h/3; i < y + h/2; i += 10) {
stroke(0);
line(x-w/4,i,x + w/4,i);
}
// Draw Zoog's body
stroke(0);
fill(175);
rect(x,y,w/6,h);
// Draw Zoog's head
stroke(0);
fill(255);
ellipse(x,y-h,w,h);
// Draw Zoog's eyes
fill(0);
ellipse(x-w/3,y-h,eyeSize,eyeSize*2);
ellipse(x + w/3,y - h,eyeSize,eyeSize*2);
// Draw Zoog's legs
stroke(0);
line(x - w/12,y + h/2,x - w/4,y + h/2 + 10);
line(x + w/12,y + h/2,x + w/4,y + h/2 + 10);
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.