topical media & game development
graphic-processing-learning-13-example-13-10-example-13-10.pde / pde
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 13-10: Two-dimensional array of objects
// 2D Array of objects
Cell[][] grid;
// Number of columns and rows in the grid
int cols = 10;
int rows = 10;
void setup() {
size(200,200);
grid = new Cell[cols][rows];
// The counter variables i and j are also the column and row numbers
// In this example, they are used as arguments to the constructor for each object in the grid.
for (int i = 0; i < cols; i ++ ) {
for (int j = 0; j < rows; j ++ ) {
// Initialize each object
grid[i][j] = new Cell(i*20,j*20,20,20,i + j);
}
}
}
void draw() {
background(0);
for (int i = 0; i < cols; i ++ ) {
for (int j = 0; j < rows; j ++ ) {
// Oscillate and display each object
grid[i][j].oscillate();
grid[i][j].display();
}
}
}
(C) Æliens
20/2/2008
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