topical media & game development
graphic-processing-site-examples-Basics-Transform-Arm-Arm.pde / pde
Arm.
The angle of each segment is controlled with the mouseX and
mouseY position. The transformations applied to the first segment
are also applied to the second segment because they are inside
the same pushMatrix() and popMatrix() group.
float x = 50;
float y = 100;
float angle1 = 0.0;
float angle2 = 0.0;
float segLength = 50;
void setup() {
size(200, 200);
smooth();
strokeWeight(20.0);
stroke(0, 100);
}
void draw() {
background(226);
angle1 = (mouseX/float(width) - 0.5) * -PI;
angle2 = (mouseY/float(height) - 0.5) * PI;
pushMatrix();
segment(x, y, angle1);
segment(segLength, 0, angle2);
popMatrix();
}
void segment(float x, float y, float a) {
translate(x, y);
rotate(a);
line(0, 0, segLength, 0);
}
(C) Æliens
20/2/2008
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