/** * Load File * by Damien Di Fede. * * This sketch demonstrates how to use the loadFile method * of Minim. The loadFile method allows you to * specify the file you want to load with a String and optionally * specify what you want the buffer size of the returned AudioPlayer * to be. If you don't specify a buffer size, the returned player will have a * buffer size of 1024. Minim is able to play wav files, au files, aif files, * snd files, and mp3 files. When you call loadFile, if you just * specify the filename it will try to load the file from the data folder of * your sketch. However, you can also specify an absolute path * (such as "C:\foo\bar\thing.wav") and the file will be loaded from that * location (keep in mind that won't work from an applet). You can also specify * a URL (such as "http://www.mysite.com/mp3/song.mp3") but keep in mind that * if you run the sketch as an applet you may run in to security restrictions * if the applet is not on the same domain as the file you want to load. You can * get around the restriction by signing the applet. Before you exit your sketch * make sure you call the close method of any AudioPlayer's * you have received from loadFile, followed by the stop * method of Minim. */ import ddf.minim.*; AudioPlayer player; Minim minim; void setup() { size(512, 200, P3D); minim = new Minim(this); // load a file, give the AudioPlayer buffers that are 1024 samples long // player = minim.loadFile("groove.mp3"); // load a file, give the AudioPlayer buffers that are 2048 samples long player = minim.loadFile("groove.mp3", 2048); // play the file player.play(); } void draw() { background(0); stroke(255); // draw the waveforms // the values returned by left.get() and right.get() will be between -1 and 1, // so we need to scale them up to see the waveform // note that if the file is MONO, left.get() and right.get() will return the same value for(int i = 0; i < player.left.size()-1; i++) { line(i, 50 + player.left.get(i)*50, i+1, 50 + player.left.get(i+1)*50); line(i, 150 + player.right.get(i)*50, i+1, 150 + player.right.get(i+1)*50); } } void stop() { // always close Minim audio classes when you are done with them player.close(); minim.stop(); super.stop(); }