/** * Custom Tool. * * Move the cursor across the screen to draw. * In addition to creating software tools to simulate pens and pencils, * it is possible to create unique tools to draw with. */ int dots = 1000; float[] dX = new float[dots]; float[] dY = new float[dots]; float l_0 = 0.0; float h_0 = 0.0; float legX = 0.0; float legY = 0.0; float thighX = 0.0; float thighY = 0.0; float l = 60.0; // Length of the 'leg' float h = 90.0; // Height of the 'leg' float nmx, nmy = 0.0; float mx, my = 0.0; int currentValue = 0; int valdir = 1; void setup() { size(640, 360); noStroke(); smooth(); background(102); } void draw() { // Smooth the mouse nmx = mouseX; nmy = mouseY; if((abs(mx - nmx) > 1.0) || (abs(my - nmy) > 1.0)) { mx = mx - (mx-nmx)/20.0; my = my - (my-nmy)/20.0; // Set the drawing value currentValue += 1* valdir; if(currentValue > 255 || currentValue <= 0) { valdir *= -1; } } iKinematics(); kinematics(); pushMatrix(); translate(width/2, height/2); stroke(currentValue); line(thighX, thighY, legX, legY); popMatrix(); stroke(255); point(legX + width/2, legY + height/2); } void kinematics() { thighX = h*cos(h_0); thighY = h*sin(h_0); legX = thighX + l*cos(h_0 - l_0); legY = thighY + l*sin(h_0 - l_0); } void iKinematics() { float tx = mx - width/2.0; float ty = my - height/2.0; float c2 = (tx*tx + ty*ty - h*h - l*l)/(2*h*l); //in degrees float s2 = sqrt(abs(1 - c2*c2)); // the sign here determines the bend in the joint l_0 = -atan2(s2, c2); h_0 = atan2(ty, tx) - atan2(l*s2, h+l*c2); }